2015年7月30日、インディーゲームスタジオ Capy Games と共同で制作する旨が公式発表され、その後の2015年12月1日、ベータ版として(現在はWin用のみという形で)リリースされました。
発表当初においては、Reign of Giantsと同じように、シングルプレイ用の大規模拡張DLCだと推測されていましたが、9月3日にKlei公式サイト内:Rhymes with Play での配信において、Don't Starve本体へ導入するDLCではなく、スタンドアローンを前提にしていることが示されました。
しかし、ユーザーによる多数のフィードバックを受けた結果、ユーザーの任意によりDon't Starve本体・Reign of Giants・Shipwrecked導入を切り替えられるDLCへの変更が決定され、現在リリースされている形となりました。
Since Shipwrecked is the second DLC released for Don't Starve, it relies on several mechanics that were originally featured in the Reign of Giants DLC. Therefore these mechanics (and items/structures that are needed to deal with them) had to be included in Shipwrecked and are now also available to players who do not actually own Reign of Giants. These changes also affect default Don't Starve worlds that have been made compatible with or linked to Shipwrecked worlds.
Please note that this category is not meant to include Reign of Giants exclusive features that are indeed available in Shipwrecked worlds, but only to players who own both DLCs, such as the characters Wigfrid and Webber.
The Heat Stone and Winterometer were renamed to Thermal Stone and Thermal Measurer, respectively. The Thermal Stone now can be cooled in an Ice Box or Snow Chester.
Many existing equippable items now offer differing amounts of water resistance.
Many existing items and structures are now flammable.
Food ready to be harvested on Crock Pots and Drying Racks will start to spoil and some existing meals give warmth, or cool the player down when consumed.
Trees now offer protection from overheating and rain.
Captured small animals now starve to death if not fed.
バージョン履歴[]
August 9th, 2018 - Patch Build
Rev. 280979
Fixed a bug that would sometimes cause world time to be out of sync when entering or exiting caves and volcanoes.
Fixed an error that blocked saving an agreements file locally on Linux and Mac.
July 10th, 2018 - Patch Build
Rev. 276758
Removed the non functioning top mods banner and added a button that opens directly to the Steam Workshop or the Klei DS Mods Forum.
June 29th, 2018 - Patch Build
Rev. 275657
Now 64 bit compatible on Mac
Patched a crash on the Mods screen
May 24th, 2018 - Patch Build
Rev. 269653
This patch should fix the problem some people have of the game closing right on start up (mostly new or reinstalling users)
May 23rd, 2018 - Patch Build
Rev. 269380
Bug Fixes
Hackable plants don’t go from withered to full when fertilized now.
Explosives will only “work” something if that thing can be worked (whale carcasses won’t be advanced a stage by an explosion until they are in their workable stage).
Fixed a bug that caused an occasional crash when loading minions.
Fixed a bug where crafted items would come out wet.
Coral Reef’s grow time reloads properly now.
Growables can now advance multiple states when off screen instead of one maximum.
The player won’t pop about when planting elephant cacti now, so they can’t sometimes get stuck between them.
Some trawlnets shouldn’t remain forever now.
The surfboard won’t kick off flotsam while in the player’s inventory.
Fixed a freeze at the key binding screen.
Fix for an animation bug on plantables being picked while windy.
Fat Packim will revert back to regular Packim properly now.
Flup spawner won’t block building placement now.
Fixed a missing texture for Snakeskin rug turf on the minimap.
Fixed a duplication bug when using the orange amulet.
Fixed Iron Wind missing animation.
Fixed Dumbrella color bug.
Fixed a rare crash with the telescope.
Wobsters won’t burn underwater.
October 25th, 2017 - Beta Patch Build
Rev. 239100
Bug Fixes
Fixed a crash when crafting several inventory items
October 23rd, 2017 - Beta Patch Build
Rev. 238439
Bug Fixes
Fixed a bug where crafted items would come out wet.
Coral reef’s grow time reloads properly now.
Dropping roe into the water won’t spawn sharx on the player (the cormorants were being trolls).
Growables can now advance multiple states when off screen instead of one maximum.
Resurrection stones will now work properly when a player drowns.
The player won’t pop about when planting elephant cacti now, so they can’t sometimes get stuck between them.
Some trawlnets shouldn’t remain forever now.
The surfboard won’t kick off flotsam while in the player’s inventory.
Sharkx should not spawn on land now.
Fixed some anim issues in Vanilla Don’t Starve.
Fixed a freeze at the key binding screen.
Fixed missing % character from the character set.
Possible fix for the “endless” tar extractors.
Fixed a bug with “brainless” investigating Floaty Boaty Knights.
Cooked tropical fish animation bug fixed.
Fix for an animation bug on plantables being picked while windy.
Fat Packim will revert back to regular Packim properly now.
Flup spawner won’t block building placement now.
September 21st, 2017 - Beta Patch Build
Rev. 233745
Bug Fixes
Fixed the missing crocodog worldgen image.
Sharx are back.
Fixed a duplication bug when using the orange amulet.
Ballphins won’t follow into the Volcano.
Quakendrill won’t spawn a second patch of tar.
Secondary fuel types work properly now.
Tarlamps remember if they were switched on or off between rows of the boat if held in the hand (though it’s still better to just put them on the boat light slot ).
Fixed the functional Tar Extractor when empty of fuel.
Fixed the harvesting and hammering at long ranges.
SW compatible ROG worlds won’t spawn crocodog waves, as well as the hound mounds won’t spawn crocodogs.
Fixed Iron Wind missing animation.
Fixed Dumbrella color bug.
Sea Chiminea hit animation fixed, looping animation fixed.
Cormorant inventory art and land art fixed.
Land seagull art fixed.
Sea Chiminea can be smothered now.
Filled in some missing examine text.
Some Shipwrecked useable recipes now don’t show in SW compatible ROG worlds.
Fixed a crash when trying to place tar in the Volcano.
Cooked Roe can be used to make Caviar now.
Jumping from ship to ship won’t confuse the Sea Yard now.
Fixed a rare crash with the telescope
Wobsters won’t burn underwater.
Varg won’t crash when calling his hound buddies now.
Machines will override throwable targeting.
The Sea Legs will be able to turn on a tar extractor now.
September 13th, 2017 - Bonus Beta Branch
Rev. ?
Additions
Crocodogs. Will hound you at land and sea.
Ballphin followers and the Ballphin Den.
Roe. New food item. Stocks the fish farm.
Cormorants. New sea bird. Source of Roe.
Tar Slick. Pools of crude oil bubbling on the surface of the water.
Tar. New resource.
3 new variety of tropical fish.
Rainbow Jellyfish.
Coral Nubbin. Replant coral after it's mined.
Water Beefalo will produce offspring.
Galley and Sea Lab . Make your base at sea.
Sea Yard. Keeps your ship repaired on the water.
Tar Extractor. Gets Tar from Tar Slick.
Tar Suit. Temporary protection from wetness.
Tar Patch. A sticky situation.
Oil Lamp. Quick lightsource for land and sea.
Fish Farms. Grow food on the water.
Encrusted Boat.
Quackering Ram. New craftable for the Quacken Beak.
Sea Wall. Water craftable wall. Blocks waves.
Tropical Bouillabaisse. New recipe with new tropical fish.
Caviar. New recipe with Roe.
November 24th, 2016 - Patch Build
Rev. 197843
Changes
Fixed a bug with the Physics. Dropped items drop properly, Wilbur won’t throw poop at himself anymore, Ice machine won’t break the laws of gravity, etc..
Fixed a bug that caused puddles to stick around after the Monsoon season.
Fixed a bug with world gen putting spring and summer defaults to none in ROG worlds
Fixed a bug with the Goose/Moose egg causing a crash in ROG worlds
The wall placer visual will now hide when the “repair” option is the actual action available
Hotfix 198080 - November 24th, 2016
Fixed an issue with new string parsing code that was causing a crash with mods.
Hotfix 198177 - November 25th, 2016
Another issue was discovered as a result of yesterday's update that was causing the game to not display any joypad or mouse button icons. This should now be resolved.
Fixed an issue with new string parsing code that was causing button prompts to not show correctly
Hotfix 198251 - November 25th, 2016
Fixed an issue where some po files could cause the game to assert.
Lots of performance improvements! The main areas that have been improved are:
Gameplay slowing down as the world is explored.
Gameplay slowing down after a long play session.
Performance during wind storms.
Certain creatures brains when they are stuck behind walls.
Monkeys. Oh the monkeys.
Bug Fixes
Fix crash when an object blowing in wind leaves the screen.
Hounds progress is correctly synchronized between worlds -- no more hound attacks every time you use the Seaworthy! Now, hounds "progress" is shared across worlds.
Volcano/appeasement is correctly synchronized between worlds.
Eyebone/Fishbone is properly ejected from backpacks when using seaworthy.
Altered some Steam Cloud settings to prevent caves from continuously regenerating and progress from being lost.
ROG toggle works properly in shipwrecked-compatible slots. This includes: Starting a new Vanilla or ROG slot w/ SW compatibility, connecting SW to an existing Vanilla or ROG slot, and making a new Vanilla or ROG world using the Seaworthy.
Goose Egg/Goose Egg no longer disappear shortly after appearing.
In Shipwrecked-compatible games, especially once they've been merged, the clock now shows the age of the world you are in -- hover with your mouse or pause to see which world it is, either Survival or Shipwrecked. The age of the player is now shown on the pause screen, and includes the player's lifetime across uses of the teleportato, i.e. the total number of days you've survived consecutively.
Bug Fixes
Numerous fixes related to synchronizing time between worlds. Note: If your worlds have already gone out of sync, they will remain out of sync, but won't get any worse. This will prevent issues such as:
Entering the caves in one season and coming back in another.
Volcano taking ages to load.
All your food rotting in your pockets when you travel between worlds.
And of course, the clocks getting out of sync!
Backpack Inventory nesting bug fixed in Shipwrecked
Placed items that are guaranteed won't spawn unless needed (Warly's cookpot)
Time of day effects (e.g. darkness) will sync properly when travelling between worlds.
Floral Shirts now require cactus flowers in ROG and vanilla worlds whether they are shipwrecked compatible or not.
Willow won’t be frozen by the flingomatic now, like the other characters.
Beardlords won’t occasionally drop regular bunnyman loot now
Shark Tooth Crown will now perish when its durability is lost
Fix getting stuck on a black screen occasionally when loading a game. This happens because the character died for some reason, so save games suffering from this will either be concluded or end up at a resurrection stone/statue.
When you die in a merged or teleportato'd world, you get XP based on the character age, not the world age.
Terraformed beach tiles will now be tideable.
Planted turf will now block tide so long as it’s dry.
Caves and Volcanoes are merged over as well when merging a Survival world with a Shipwrecked world.
Survival worlds now correctly retain their RoG or Vanilla season data when merging with a Shipwrecked world.
Fixes a save file corruption caused by inventory stack sizes that go below one.
This feature definitely needs testing! Due to the fact that it plays with your save files I recommend not linking any worlds that you have invested a lot of time in right now!